Below you will find pages that utilize the taxonomy term “Game Development”
Posts
No Code Rebrands to Screen Burn: A New Era for Game Development
In an exciting shift for the indie gaming scene, the development team formerly known as No Code has officially rebranded to Screen Burn. This change reflects their evolution as a studio, now incorporating coders into their creative process, and aims to better encapsulate the essence of their games, which often explore the nostalgic imperfections of older technology and the profound impact of storytelling.
Founded by Jon McKellan and Omar Khan in Glasgow, Scotland, Screen Burn has already made waves with titles like Stories Untold and Observation.
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Dying Light: The Beast Delayed for Extra Polish
In a surprising turn of events, Techland has announced a short delay for the highly anticipated game, Dying Light: The Beast, pushing its release date from August 22 to September 19, 2025. This decision, made just four weeks before the launch, aims to allow the developers to refine and polish the game further, ensuring it meets the high expectations of fans.
Techland emphasized that the additional time will be used to fine-tune gameplay elements, enhance the user interface, improve physics quality, and refine cutscenes and player animations.
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My.Games and Crazybit Joint Venture: A New Era in Game Development
In a significant move for the gaming industry, My.Games has announced a 50/50 joint venture with Crazybit, a studio with a rich history in browser and mobile gaming. This collaboration aims to leverage their combined expertise to develop high-quality PC and console games, with an exciting title already in early development. The partnership is poised to push the boundaries of gaming experiences, blending innovative AI and Emotional Design to create immersive worlds.
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Block Blast X: The Browser Game Redefining Puzzle Strategy
In a digital landscape saturated with flashy mobile games, Block Blast X emerges as a refreshing alternative that not only entertains but also sharpens strategic thinking. Developed by Sandy Studio, this browser-based puzzle game invites players to engage in a colorful world of fruit and vegetable tiles, all while fostering a competitive spirit through real-time leaderboards. The absence of intrusive ads and the seamless drag-and-drop gameplay make it a delightful experience for both casual and competitive gamers alike.
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Posts
People Can Fly Cancels Two Games Amid Publisher Disputes
In a significant turn of events, People Can Fly, the studio behind popular titles like Gears of War and Outriders, has announced the cancellation of two unannounced games due to ongoing disputes with their publisher, Square Enix. This decision not only halts the development of Project Gemini and Project Bifrost but also signals impending layoffs within the studio, affecting over 30 developers who were previously engaged in these projects.
CEO Sebastian Wojciechowski expressed deep regret over the situation, citing a lack of communication from Square Enix regarding the future of Project Gemini as a primary factor for its cancellation.
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