Sonic Racing: CrossWorlds Promises Fair Play Without Comeback Items
Sonic Racing: CrossWorlds is set to redefine the racing game landscape by eliminating items that allow players to make dramatic comebacks from behind. Takashi Iizuka, head of Sonic Team, emphasized that the game will not feature any equivalents to the notorious Blue Shell from Mario Kart, which often frustrates players by enabling last-minute victories. Instead, the focus is on creating a balanced racing experience where skill and strategy take precedence over luck.
In an interview, Iizuka shared that the development team initially stripped the game of all items to ensure the core racing mechanics were engaging and fair. After extensive playtesting, they decided to introduce items that enhance the chaos of racing without compromising fairness. This approach aims to provide a thrilling experience while maintaining a level playing field, which could resonate well with competitive gamers.
As Sonic Racing: CrossWorlds gears up for its release on September 25, it will also feature a rich array of crossover content, including characters and tracks from popular franchises like Minecraft and SpongeBob SquarePants. This blend of nostalgia and innovation could attract a diverse audience, making it an exciting addition to the racing genre. Will this new philosophy of fair play in racing games set a precedent for future titles?
Original source: https://www.videogameschronicle.com/news/sonic-racing-crossworlds-items-wont-let-players-come-back-from-behind-and-win-all-the-time-sonic-team-head-says/